Tažení |
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SN DP PdT IzV DT WL Svoboda PS Ož SČO TK VW JH PdB PžS - BAM |
Era |
S Vh - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A summoner trained in the 'heavy arts' holds a unique advantage over other summoners of the Third Degree: the knowledge of summoning a support-based circle around themselves and their allies. Circles of resistance will ward off incoming magical attacks, lessening their impact and protecting the heavy summoner's comrades.
Heavy summoners are disciplined to fight in direct face-to-face brawls, boasting physiques built for resilience and strength. Rather than focusing their training on the summoning arts, they cultivate their brawn through their years to dominate fights in close-range. Heavy summoners still know their Second Degree's ability of summoning magical arrows, though it is an ability that has been forsaken for the sake of their muscles.
Like their fellow neutral summoners, heavy summoners can call forth Rhamis from the Abyss through their summoning circles.
Povyšuje z: | Summoner |
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Povyšuje na: | |
Cena: | 50 |
životů: | 64 |
Pohyby: | 5 |
zkušeností: | 60 |
Level: | 3 |
Příslušnost: | zákonná |
ID | I8 Ak_SummonerHeavy |
Schopnosti: | circle of resistance, summon |
scimitar čepel | 9 - 3 zblízka | ||
kladivo úder | 10 - 2 zblízka | ||
magic arrow II oheň | 10 - 2 na dálku | precision | |
scroll bodnutí | 15 - 1 na dálku | precision |
Odolnosti: | |
---|---|
čepel | 0% |
bodnutí | 0% |
úder | 0% |
oheň | 0% |
chlad | 0% |
nezemský | 20% |
Terén | Bodů pohybu | Obrana |
---|---|---|
Hluboká voda | - | 0% |
Hory | 3 | 60% |
Houbový háj | 2 | 50% |
Hrad | 1 | 60% |
Jeskyně | 2 | 40% |
Kopce | 2 | 50% |
Les | 2 | 50% |
Mokřina | 3 | 20% |
Mělká voda | 3 | 20% |
Neprůchozí | - | 0% |
Neschůdný | - | 0% |
Plochý | 1 | 40% |
Pobřežní útes | 2 | 30% |
Písek | 1 | 40% |
Vesnice | 1 | 60% |
Zmrzlý | 3 | 20% |